IDAT309 – 3D environment progress update
November 13, 2007
Over the past few weeks ive been building various objects to place in my environment, most of which are buildings and things
heres a few snapshots of some of the objects so far and techniques Ive used to produce them:
I’ve found that the best way for me to model objects are to start with simple objects and modify them using the vetices and meshes ater converting them to editable poly’s. Adding more height length and width segments where appropriate before doing so makes editing thm much easier.
To create this oil barrel I started with a simple cylinder with 12 height segments. Then once converted to a poly I bunched the mid sections an then moved them out to create the barrel ripples. I then created a line on top of the barrel and lathed it. I had some problems with this but it turned out that I was using the wrong axis to lathe around. This created the top and bottom lids of the barrel. The material Im using for thi is a rusty type metal bitmap image that ill map onto the diffuse colour in the material editor.
The skydiver I’ve just started and at present he is built from edited spheres which ive modified with the move and scale tools. I created his backpack from a box and editing ertices and the straps are also boxes with many segments that are modifed by twisting vertices and rotating them. Im yet to add materials and give it a realistic look but happy so far
The buildings are all created from standard boxes and then I’ve used the slice plane tool on certain edges and polygons to create sections i can extrude. The roofs are done in a similar way but instead of exruding, Ive selected an edge and moved it on the z-axis. From here I can create doors and extra features. The roofs are detached by selecting the polygons and clicking the detach buttons, this will allow me to use different materials on them to the building itself.
The windsock was quite quick and fun to create. The base was made with thin cylinders and th main sock was made with a cylinder with deleted end polygons that i tapered at one end slightly. Then i added noise to it so that it appears to be waving in the wind!
IDAT 309 Project 1 – Update
November 5, 2007
Proposal submitted at the last practical session, quite pleased with its in depth description of the project and the way I presented the information.
Since then Ive just been working on the environment, developing more and more objects and putting thm into my scene.
Ive found the easiest way to work is to create objects in sepreate 3Ds Max files and export to a .3ds format. Then I can import it into my main environment. This allows me to be more confident in modelling as I wont disturb any previous items in the enviroment by accident and I can also concentrate fully on just that object.
Im also beginning to work on materials and add them to my objects which is great because it really brings things to life.
Some development shots of my project environment:
IDAT309 – Next steps
October 25, 2007
The next steps to take within my project are:
Aims
Time scale – Gaant Chart
Consider Camera Angles
Research?
Continue build of environment including landscape, buildings and sky
- Move blog to sketch book
IDAT309 – 3D build progress
October 24, 2007
The following images show my current progress in building the environment for this project. Im concentrating on developing all the builings at present and it coming together well (please click on thumbnails to view full size).
Air Tower
Aircraft – this model needs editing, the engines need to be put under each wing and i need to make some adjustments all over but the basis is done – this model took a couple of days to create because it took a lot of fiddling, including polygons adjusting and attaching objects using the bridge and welding techniques.
Main Airfiled
IDAT309 – Progress
October 13, 2007
IDAT309 – Digital Media Environment Project 1
October 12, 2007
Ive been messing around in 3d max to try and get to grips with the tools and techniques Ill need to complete the project. I managed to create a landscape with some grass, which Im going to need for my environment since its set in the countryside. The results and render are shown below.
Max Shot:
Final Render:
To do: Detail out buildings and things ill need to input into my environment:
• Floor- fields, grass
• Fences/boundaries
• Aircraft
• Clouds
• Hangars/Buildings/Towers
• Cars
• Pathways/Roads
• People
• Misc objects – Wind flag etc
Some of the objects could animate optionally such as clouds, aircraft propeller and wind flag
IDAT309 Digital Media Environment Project
October 10, 2007
IDAT311 – Digital Scripting Project 1
October 10, 2007
I wanted to get to grips with the Flash Media server a bit and to do that I decided to create a little app that allows you to record webcam in one swf and play it back in another. Id like to develop this further by allowing it to run from one swf with button controls. It can also easily be modified to stream live footage
IDAT309 – Digital Media Environment Project
October 10, 2007
IDAT309 – Digital Media Environment Project
October 10, 2007
Another idea I’ve come up with for this project is based on my skydiving experience. I would create a landscape of the area that it took place and you would be able to see the dive from different views. This would be truly 3d because I can build the ground up as well as spending just as much attention on the sky with clouds etc. Here are some screenshots to give the idea of the sort of views that I could allow for:






