Over the past few weeks ive been building various objects to place in my environment, most of which are buildings and things

heres a few snapshots of some of the objects so far and techniques Ive used to produce them:

I’ve found that the best way for me to model objects are to start with simple objects and modify them using the vetices and meshes ater converting them to editable poly’s.  Adding more height length and width segments where appropriate before doing so makes editing thm much easier.

Barrel
barrel_progress.jpg

To create this oil barrel I started with a simple cylinder with 12 height segments.  Then once converted to a poly I bunched the mid sections an then moved them out to create the barrel ripples. I then created a line on top of the barrel and lathed it.  I had some problems with this but it turned out that I was using the wrong axis to lathe around.  This created the top and bottom lids of the barrel.  The material Im using for thi is a rusty type metal bitmap image that ill map onto the diffuse colour in the material editor.

Skydiver
skydiver_progress.jpg

The skydiver I’ve just started and at present he is built from edited spheres which ive modified with the move and scale tools.  I created his backpack from a box and editing ertices and the straps are also boxes with many segments that are modifed by twisting vertices and rotating them.  Im yet to add materials and give it a realistic look but happy so far

Buildings
building4_progress.jpgbuilding6_progress.jpg

The buildings are all created from standard boxes and then I’ve used the slice plane tool on certain edges and polygons to create sections i can extrude.  The roofs are done in a similar way but instead of exruding, Ive selected an edge and moved it on the z-axis.  From here I can create doors and extra features.  The roofs are detached by selecting the polygons and clicking the detach buttons, this will allow me to use different materials on them to the building itself.

Windsock
windsock_progress.jpg

The windsock was quite quick and fun to create.  The base was made with thin cylinders and th main sock was made with a cylinder with deleted end polygons that i tapered at one end slightly.  Then i added noise to it so that it appears to be waving in the wind!

Proposal submitted at the last practical session, quite pleased with its in depth description of the project and the way I presented the information.

Since then Ive just been working on the environment, developing more and more objects and putting thm into my scene.

Ive found the easiest way to work is to create objects in sepreate 3Ds Max files and export to a .3ds format. Then I can import it into my main environment.  This allows me to be more confident in modelling as I wont disturb any previous items in the enviroment by accident and I can also concentrate fully on just that object.

Im also beginning to work on materials and add them to my objects which is great because it really brings things to life.

Some development shots of my project environment:

progress2.jpgprogress2-render.jpg

IDAT309 – Next steps

October 25, 2007

The next steps to take within my project are:

Aims

Time scale – Gaant Chart

Consider Camera Angles

Research?

Continue build of environment including landscape, buildings and sky

- Move blog to sketch book

The following images show my current progress in building the environment for this project. Im concentrating on developing all the builings at present and it coming together well (please click on thumbnails to view full size).

Hangar 1

hangar1hangar1_render.jpg

Air Tower

tower.jpgtower_render.jpg

Aircraft – this model needs editing, the engines need to be put under each wing and i need to make some adjustments all over but the basis is done – this model took a couple of days to create because it took a lot of fiddling, including polygons adjusting and attaching objects using the bridge and welding techniques.

plane1.jpgplane_render.jpg

Main Airfiled

netheravon.jpg

IDAT309 – Progress

October 13, 2007

Working from a google map, Ive built up some trees and a rough building, ill develop the features later but as a start i want to get base shapes down

progress1.jpg

Ive been messing around in 3d max to try and get to grips with the tools and techniques Ill need to complete the project. I managed to create a landscape with some grass, which Im going to need for my environment since its set in the countryside. The results and render are shown below.

Max Shot:

grassmax.JPG

Final Render:

grass.jpg

To do: Detail out buildings and things ill need to input into my environment:

• Floor- fields, grass

• Fences/boundaries

• Aircraft

• Clouds

• Hangars/Buildings/Towers

• Cars

• Pathways/Roads

• People

• Misc objects – Wind flag etc

Some of the objects could animate optionally such as clouds, aircraft propeller and wind flag

Heres a google map of the skydive location, I would build up the buildings and surrounding area using this map as a base, as well as include clouds and planes, a skydiver and parachute, I think this would be quite a nice project to pursue

picture-1.png

I wanted to get to grips with the Flash Media server a bit and to do that I decided to create a little app that allows you to record webcam in one swf and play it back in another. Id like to develop this further by allowing it to run from one swf with button controls. It can also easily be modified to stream live footage

flash-webcam.jpg

Giving some thought to the back to the future idea Ive roughed out an aerial plan of the futuristic set from back to the future 2

hillvalley.jpg

Another idea I’ve come up with for this project is based on my skydiving experience. I would create a landscape of the area that it took place and you would be able to see the dive from different views. This would be truly 3d because I can build the ground up as well as spending just as much attention on the sky with clouds etc. Here are some screenshots to give the idea of the sort of views that I could allow for:

skydive.jpg

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